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Showing posts from December, 2017

Conclusion 「Unit 10」

Mostly everything within the project had gone well, making the Maya animations went smoothly although it did start roughly as I had to get used to using it again after not using it for a while. I had planned to make 2 2D animation (A run cycle and walk cycle) with Photoshop, I made the frames for the animation ahead of time however due to focusing on Maya too long and not looking up how to make an animation with I was unable to put the frames. I feel like I am lacking in terms of research as I did not know how to approach it properly but I found the small amount of research that I did get in very useful as it gives me a lot more understanding on how to make the animation a lot more fluid than when I started. If somehow I could do this all over again I would try to time things out better so I could get more work done, do more research to show that I understand what I'm doing a bit more and   record my work on blogger sooner or used a sketchbook as this made my work neate

Getting hit and Standing up「Unit 10」

Getting hit using the infomtion I have learnt from the other animtions, I tried to make the getting hit animtion. the result was okay as the overall mation was great but the frame rate was just bad animtion link Standing up I found using  Standing Up From a Chair or Seated Position - Ask Doctor Jo    as a refrence was helpful as they don't just show how to stand up but they also explained the prosses step by step. animtion link

Jump swing attack and All around attack 「Unit 10」

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Jump Swing The jump swing attack animtion is going to be on Link from the lengend of zelda jump slash attack  Besides animtions of Link doing the attack I couldn't find any other refrence that I could find usful so I had to use a jump cycle? (not sure if it counts as a cycle) as a loose refrence for the attack Here's a link to the animtion here All around attack The all around attack was based on the spin attack from...The legend of zelda but with a jump. It didn't go the way I was thinking due to me trying to make the cycle and animtion from the top of my head how ever I liked the way that the anitmation went in the end. animtion link

Walk And Run Cycles

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Walk And Run Cycles The walk and run cycles are made up of 4 key poses which are Contact, Down, Pass pos and the up with up being the highest keyframe and down being the lowest in-between frames to make the animation more smooth. Walk Cycle The walk cycle at no points has both feet off the ground  Some video references of walk cycles: www.youtube.com/watch?v=vq9A5FD8G5w , www.youtube.com/watch?v=G8Veye-N0A4 Run Cycle The run cycle has less in between frames than the walk cycle as to give the illusion of going faster     Some video references of run cycles:  www.youtube.com/watch?v=lCpotGr0TB4 ,  www.youtube.com/watch?v=LBxvCYBcOH4